Leviathan(ID:7580/)

Behavioural systems language 


Simulation language for behavioural systems


References:
  • Rome, Beatrice K.; and Rome, Sydney C. "Leviathan -- a simulation of behavioral systems to operate dynamically in a digital computer" Advances in Documentation and Library Icience (Interscience, New York, N. Y.) 3, pt. 2, 1181-1203 1961 view details
  • Rome, Sydney C.; and Rome, Beatrice K. "Formal representation of intentionally structured systems" Advances Documentation and Library Science (Interscience, New York, N. Y.) 3, pt. 1, 467-492. 1961 view details
  • McCormick, E. M. review of Rome and Rome (Formal) 1961 view details Abstract: The intentionally structured systems considered include "living systems of biological life, personality structures, goal-seeking behavioral groups, works of art, and organized cognitive information about a real world." The objectives are to express the neural formal pattern of such systematic structures in exact notation, to understand certain problems posed by the above structures for any general effort at machine processing, and specifically to be able to simulate the activity of large purposive behavioral groups on a digital computer. This chapter is concerned with logical questions encountered in integrating system structures with intentional reference. Topics include class inclusion, class membership, intention, primitive variables and constants, containment, exhibition, reference, set-theoretic interrelation and meta-coding. A point of disagreement between the authors is given in a footnote on page 482. Reference 15 refers to "proceedings of the conference" without further identification of the conference.
          in ACM Computing Reviews 3(03) May-June 1962 view details
  • McCormick, E. M. review of Rome and Rome 1961 view details Abstract: The authors consider a different approach on how a large-scale digital computer may be used to simulate large behavioral systems. The intent is to go beyond the use of a computer for processing mathematical representations of idealized structures in large social groups toward the simulation of a real social group with living agents in a dynamic situation. The model considered here operates exclusively on a computer, without a complement of live agents or external equipment. The authors are concerned with "in a very precise sense, ... using a digital computer in an analogue mode." Their models "seek to establish direct, one-one relations between aspects of micro-operations in a social organization and the micro-operations of a computer." A syntactical learning model is considered. Although many ramifications of each approach are considered (including its advantages), here is no evidence in the paper that it had ever been run on a computer.
          in ACM Computing Reviews 3(03) May-June 1962 view details