SEE(ID:7328/see002)

3d object placement system 


Lisp dialect for representation of 3-dimensional images


References:
  • Guzman, A. 'Decomposition of a Visual Scene into Three-dimensional Bodies" pp 243-76 view details
          in Grasselli (ed.) "Automatic Interpretation and C1assification of Images" London: Academic Press 1969 view details
  • Clowes, M.B. "Scene analysis and picture grammars" pp70-82 view details Abstract: The early phases of picture and pattern analysis by computer were largely pursued within the framework of classification. During the middle sixties a sustained attempt to replace this by a more comprehensive descriptive approach was made, utilising analogies with formal methods of sentence analysis (Clowes, 1971a). More recently still problems thrown up by the activity in robotics have generated another major topic of investigation: Scene Analysis. The problems posed in Scene analysis have many of the characteristics of those which had earlier prompted the 'linguistic approach'. The purpose of this paper is to consider whether those problems have a meaningful solution within that earlier paradigm and in particular whether 'picture grammar' is a useful vehicle for scene analysis
          in Nake, F. and Rosenfeld, A. "Graphic Languages" Amsterdam: North-Holland Publishing Company 1972. view details